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Game theoretic resistance to denial of service attacks using hidden difficulty puzzles
Published in
2010
Volume: 6047 LNCS
   
Pages: 359 - 376
Abstract
Denial of Service (DoS) vulnerabilities are one of the major concerns in today's internet. Client-puzzles offer a good mechanism to defend servers against DoS attacks. In this paper, we introduce the notion of hidden puzzle difficulty, where the attacker cannot determine the difficulty of the puzzle without expending a minimal amount of computational resource. We propose three concrete puzzles that satisfy this requirement. Using game theory, we show that a defense mechanism is more effective when it uses a hidden difficulty puzzle. Based on the concept of Nash equilibrium, we develop suitable defense mechanisms that are better than the existing ones. © Springer-Verlag Berlin Heidelberg 2010.
About the journal
JournalLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
ISSN03029743
Open AccessYes
Concepts (10)
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    DENIAL OF SERVICE ATTACKS
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    HIDDEN DIFFICULTY PUZZLE
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    Nash equilibrium
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    PROOF OF WORK
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    REPEATED GAMES
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    Computer crime
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    Game theory
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    Security systems
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    Transmission control protocol
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    Security of data