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Multi-Shot Deblurring for 3D Scenes
M. S. Arun,
Published in Institute of Electrical and Electronics Engineers Inc.
2015
Volume: 2015-February
   
Pages: 217 - 225
Abstract
The presence of motion blur is unavoidable in hand-held cameras, especially in low-light conditions. In this paper, we address the inverse rendering problem of estimating the latent image, scene depth and camera motion from a set of differently blurred images of the scene. Our framework can account for depth variations, non-uniform motion blur as well as mis-alignments in the captured observations. We initially describe an iterative algorithm to estimate ego motion in 3D scenes by suitably harnessing the point spread functions across the blurred images at different spatial locations. This is followed by recovery of latent image and scene depth by alternate minimization. © 2015 IEEE.
About the journal
JournalData powered by TypesetProceedings of the IEEE International Conference on Computer Vision
PublisherData powered by TypesetInstitute of Electrical and Electronics Engineers Inc.
ISSN15505499
Open AccessNo
Concepts (20)
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    Algorithms
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    Cameras
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    Computer graphics
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    Computer vision
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    Estimation
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    Image segmentation
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    Inverse problems
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    Iterative methods
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    Niobium
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    Optical transfer function
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    Three dimensional computer graphics
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    Depth variation
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    HAND-HELD CAMERAS
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    INVERSE RENDERING
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    Iterative algorithm
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    LOW LIGHT CONDITIONS
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    NON-UNIFORM MOTIONS
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    Spatial location
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    THREE-DIMENSIONAL DISPLAY
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    RENDERING (COMPUTER GRAPHICS)