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GPU centric extensions for parallel strongly connected components computation
Published in Association for Computing Machinery, Inc
2016
Pages: 2 - 11
Abstract
Finding Strongly Connected Components (SCC) of a directed graph is a fundamental graph problem. Many of the state-of-the-art sequential algorithms use depth-first search (DFS) to find SCCs. Since, in general DFS is hard to parallelize, researchers rely on other approaches such as Forward-Backward-Trim and Coloring. In this work, we have extended the two state-of-the-art multicore parallel algorithms to take advantage of the highly powerful GPU devices. Unfortunately, state-of-the-art parallel implementations have three performance limitations: (i) selection of ine ective pivots for running multiple forward-backward, (ii) load imbalance across threads while computing reachability closures, and (iii) serializability bottleneck while computing forward- backward sets. We address the first limitation using an improved pivot selection scheme. This improves the chances of finding the largest SCC in real-world graphs. We handle the other two limitations by adding parallelism during closure computation. This improves load balance across warpthreads and reduces thread-serialization. In e ect, the resultant codes perform much better compared to the state-of-the-art. The evaluation results show that our methods achieve up to 8 × speedup over Tarjan's sequential algorithm and up to 2 × speedup over a previous CUDA implementation. © 2016 ACM.
About the journal
JournalData powered by Typeset9th Workshop on General Purpose Processing using GPUs, GPGPU 2016 - Proceedings
PublisherData powered by TypesetAssociation for Computing Machinery, Inc
Open AccessNo
Concepts (15)
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    Algorithms
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    Computer graphics
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    Directed graphs
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    Distributed computer systems
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    NETWORK MANAGEMENT
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    Program processors
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    Resource allocation
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    SEQUENTIAL SWITCHING
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    Social networking (online)
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    FORWARD BACKWARD
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    Graph algorithms
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    PIVOT SELECTIONS
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    Reachability
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    SMALL WORLDS
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    Computer graphics equipment