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Efficient computation of a measure of depth between convex objects for graphics applications
Published in Elsevier Ltd
2002
Volume: 26
   
Issue: 5
Pages: 785 - 793
Abstract
Algorithms to compute a measure of depth of intersection between convex polygonal objects in R2 and convex polyhedral objects in R3 are presented. The algorithms have linear asymptotic complexity. Numerical experience with the algorithms is encouraging and the algorithms are shown to have linear expected running time. Parallelization of the algorithms is described. We present a new collision detection algorithm that uses the depth measure. Results of implementation are reported. © 2002 Elsevier Science Ltd. All rights reserved.
About the journal
JournalData powered by TypesetComputers and Graphics (Pergamon)
PublisherData powered by TypesetElsevier Ltd
ISSN00978493
Open AccessNo
Concepts (6)
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    Computational complexity
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    Computer simulation
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    Parallel algorithms
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    Problem solving
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    Collision detection
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    Computer graphics